After much delay, we’re happy to announce the Node.js Knockout winners!
Overall / Solo: Observer
Observer allows you to watch your application users in real time, and see in your browser what they are doing, all the events are duplicated and emulated.
If you want to interact with the following user you can press the
button at the top of the menu bar to start a anonymous chat with them.
Don’t have time to follow all your users? No problem, all session are stored in our database so they can be re-played at a later point of time.
Team: Eight Bit Beats
A collaborative, social beat and melody sequencer.
Driv.in is an YouTube battle party in a virtual drive in. You can create rooms to share with your friends and watch videos together in real time. When your friends enter in the middle of the video, they will be positioning at the point that everybody is viewing, so everybody will be at the same video time. When the current video ends, the next video will be played automatically.
This app is great for being a VJ for a day: create and share a playlist of your favorite artist from YouTube. You and your friends can also suggest new videos, throw tomatoes at the bad ones and chat along!
Utility / Fun: Doodle or Die
The game of telephone with drawings!
ACROnode is a wordplay game where players are given a random acronym and are challenged to create “backronyms.” For example, when presented with NBAM you might play Narwhal Bacons At Midnight.
Loosely based on the original Acrophobia IRC game, players score each other’s backronyms and are awarded points based on the number of votes, for being the first to submit your backronym, etc.
Innovation: Blue GPU Lava
Blue Lava is a small demo showing the node-webgl library written during the first half of Node.js Knockout.
The entry is not the visualization itself, but the library that allows it to run on node directly without the help of a browser. The library specifically targets the HP TouchPad, but it runs on other platforms as well.
The visualization is a fairly simple OpenGL scene with fairly complex GLSL shaders that push most the computation on the GPU. The animation is 100% procedural and rendered in real-time.
You can see a demo here: http://creationix.com/minimason.m4v
Using this library, a developer can create very advanced video games for just about any modern platform and use node to write it.
The library can be found at https://github.com/creationix/node-webgl and will be licensed under MIT. It’s published to npm under “webgl”. Patches are welcome after the contest to keep this alive and well.
Let’s break the Guinness world record for largest chess AI !
Do you think you’re good enough to beat the cloud? Give it a try.
Not a Chess GrandMaster? Join the machine uprising! To be a part of the compute grid, just visit Chess@home or any page with a <script> we provide (include it in your blog!). People with a few idle CPUs can also launch a worker with npm.
(We plan to invite an actual GrandMaster along with a Guinness official in a few weeks and coordinate online so that we all break the current 2070-world record and make Node.js a part of history! ;-) Follow @chess_at_home to be kept updated).
Congratulations to all who participated. There were a ton of great entries this year!
We will be following up with winners directly over email shortly.
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